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A Guide to
Radio Control and Racing



  

  

Present by RC Racing Xtreme
 

As long as there have been full-size cars, there have been people racing them, and the same is true of RC cars. As soon as we got our hands on even the earliest RC rigs, we raced them to see which was the fastest. Racing quickly became—and still is—an integral part of the hobby. Heck; just ask anyone who has been in this hobby for a while why they're so hooked, and they'll tell you that it's the racing. In addition to being fast, exciting and, of course, fun, racing has kept people involved because it adds a dimension to RC that is simply unmatched. If you think you might want to try racing, check out this guide to learn about all the classes that tear up tracks every weekend. Although we couldn't include every form of RC racing, we tried to cover all the basics. Read on, and get ready to get racing!

 OFF-ROAD

Off-road racing is a long-standing favorite among hobbyists, and for good reason. Between the trucks and buggies getting airborne off the jumps and the dirt flying, the action is just sick. This racing style takes place on purpose-built dirt tracks, and the tracks do vary from location to location. Most are outdoors, but not all. The biggest difference in off-road tracks is the surface. But dirt is dirt, right? Wrong. Some tracks have loose, loamy dirt and others are made of hard-packed clay. Off-road tracks also vary quite a bit in size.

OFF-ROAD - 1/8-SCALE NITRO BUGGY

These huge 4WD buggies are propelled down the track with some serious big-block power. Although the AWD system makes them somewhat easier to pilot than some of the other vehicles, these do require a driving method unlike most other vehicles found on the dirt track because 1/8-scale nitro buggies like to be muscled pretty hard around the track. Like nitro stadium trucks, 1/8-scale buggies often run short qualifying races and up to hour-long Mains. Both the machines and drivers are thoroughly tested before the race is over.

OFF-ROAD - 1/8-SCALE NITRO TRUGGY

These 4WD cross over between 1/8 buggy and Monster trucks are propelled down the track with some serious big-block power. Because they sit lower to the ground then Monster trucks, they are more stable, and because of the larger tires, then 1/8 buggy, they are easier to handle, making them very popular.  You get all the power of 1/8, on a frame easier to handle. Like nitro stadium trucks, 1/8-scale truggy often run short qualifying races and up to hour-long Mains. Both the machines and drivers are thoroughly tested before the race is over.

 OFF-ROAD - NITRO MONSTER TRUCK

Electric-powered stadium trucks have the same basic platform as 2WD buggies, but compared with buggies, trucks usually have a longer chassis (for an increased wheelbase), longer suspension arms (for a wider stance) and larger tires. Because of those features, most racers find stadium trucks easier to drive. They corner well, jump with ease and are less sensitive to suspension tweaks than their buggy counterparts. All of this makes them the most popular off-road racing class each weekend. The races are usually 5 minutes long, with classes for stock and modified trucks. By far, the stock class is the most popular and the most beginner-friendly.

 OFF-ROAD - ELECTRIC STADIUM TRUCK
Electric-powered stadium trucks have the same basic platform as 2WD buggies, but compared with buggies, trucks usually have a longer chassis (for an increased wheelbase), longer suspension arms (for a wider stance) and larger tires. Because of those features, most racers find stadium trucks easier to drive. They corner well, jump with ease and are less sensitive to suspension tweaks than their buggy counterparts. All of this makes them the most popular off-road racing class each weekend. The races are usually 5 minutes long, with classes for stock and modified trucks. By far, the stock class is the most popular and the most beginner-friendly.

 

ON-ROAD

On-road racing takes place on a variety of surfaces from carpet to purpose-built paved tracks to empty parking lots. Regardless of the racing surface, the tracks–with the obvious exception of oval racing–consist of a series of turns in all sorts of shapes. Some turns are tight hairpins; others are high-speed sweepers. On-road racing draws large numbers because people like speed and can relate to the cars on the track. This type of racing is very accessible to many enthusiasts because all you need–at the bare minimum–is an empty parking lot.

ON-ROAD - ELECTRIC TOURING CAR

The touring car class has almost single-handedly propelled on-road racing past off-road in popularity. These cars can be extremely fast, especially with modified power, but because of the stable handling characteristics of 4WD, many new racers find them easy enough to pilot around the track. As with all the other electric classes, if you’re a beginner, stick with stock power until you get better behind the wheel. Since this class is so popular with racers, it has also become very popular with manufacturers. You’ll find a huge variety of cars to choose from. There are 3-belt, 2-belt, single-belt and shaft-drive cars out winning races. With so many good choices, we can’t possibly list them all here.

ON-ROAD - NITRO TOURING CAR

The nitro touring car class has everything that the electric touring car class does, but it adds even more speed and, of course, the beloved noise of a nitro engine. Like the nitro off-road classes, nitro touring car races often have extended Mains and pit stops. Because these cars are extremely fast and require engine-tuning skills, this class is best for those who already have nitro experience. Reflecting its wide-scale appeal, there are far too many manufacturers represented in this category for us to be able to cover them all.

ON-ROAD - 1/12-SCALE ELECTRIC

In the early days of RC racing, everyone raced 1/12-scale electric, but when dirt racing took off, this class lost some of its popularity. Although these vehicles aren’t very complex, 1/12-scale electric cars absolutely rip up a roadcourse. You’ll build up impressive driving skills as you become proficient driving one of these small racing machines. Race lengths in this class vary; most are 5 or 7 minutes, but some events run up to 9-minute races.

ON-ROAD - ELECTRIC OVAL

You can find oval races on carpet, pavement, concrete and even dirt (hey, does that make it off-road?). These days, most electric oval racing mimics the highly popular full-size NASCAR stock cars, so if you’re a big Dale Earnhardt Jr. or Jeff Gordon fan, this might be the type of racing for you. In design, these cars are similar to 1/12-scale electric on-road cars. There are 1/12-scale oval cars, but most are 1/10-scale. Oval racing is very fast and exciting, but it is another one of those classes that requires quite a bit of tuning to stay out front, so if you’re a beginner and want to run oval, hook up with one of the fast guys.

ON-ROAD - 1/8-SCALE NITRO

Often called the F1 of RC, these cars are simply ballistic! As in the other nitro classes, the 1/8-scale nitro beasts can have hour-long Mains with pit stops, but they take it a step further and often add a tire change to the pit crew’s refueling duties. These cars are serious racing machines and aren’t for the faint of heart, but if you have racing experience and are ready to get serious, then the 1/8-scale nitro on-road class might be right for you.

 

RACE DAY DO'S AND DON'TS

Do's
- Do show up early.
- Do use your frequency clip.
- Do drive from the drivers’ stand.
- Do grant the right of way to faster cars.
- Do treat the other racers with respect.
- Do be ready to race on time.

Don’ts
- Don’t go to the races unprepared.
- Don’t turn on your radio unless you have the frequency clip.
- Don’t drive from trackside or from the center of the track.
- Don’t block faster cars unless you’re racing for position.
- Don’t yell at the corner marshals.
- Don’t skip out on corner marshalling.
- Don’t hog the frequency clip.

 

A day at the races

Going to your first race should be fun—and it will be. Here’s a rundown of a typical race day.

 9 a.m. Racers arrive at the track and start setting up their pits. Some racers arrive even earlier so they’ll have as much time to practice as possible.

 9:30 a.m. Everyone is practicing on the track or working on their setups in the pits.

10 a.m. The race director calls for people to begin signing up. This lets him or her know who will be in which classes.

 12 p.m. The race director announces that sign-up is closing.

12:15 p.m. The heats are posted. This printout shows which races you’ll be in. Double check that your frequency is listed correctly and that you’ve been placed in the right class.



12:30 p.m. The first round of qualifying starts. Depending on the track, there will be two or three rounds of qualifying. There’s  usually a short break between each qualifier and a longer break before the start of the Mains.



3 p.m. The Mains start.



4:30 p.m. The Mains conclude, and the race day is over.



5 p.m. “Yo quiero Taco Bell.”

RACING LINGO
BLUE GROOVE: The hard-packed racing lane that turns blue because of the rubber deposits left by the tires.

BUMP UP SYSTEM: When the winner (or even the top two finishers) are “bumped up” to the next higher Main.

COIL: The wire loop that senses the transponders for the lap- counting computer.

CORNER MARSHAL: People who are positioned around the track to place crashed cars back on the track. After each of your races, you are required to serve as corner marshal.

DNF: Abbreviation for “Did not finish.”

DNS: Abbreviation for “Did not start.”

HACK: Anyone who crashes a lot could be called a hack, but true hacks are known for taking out other drivers—accidentally or intentionally. Don’t be a hack.

HEAT: Another word for qualifier.

MAIN: The actual race or main event. The A-main will be the fastest group.

PRO: Short for professional; someone who gets support from a factory or is even paid to race.

QUALIFIER: A race that’s used to determine the starting order in the Mains.

RACE DIRECTOR: The person who runs the races.

TQ: Abbreviation for top qualifier.

TRANSPONDER: An electronic device placed in the car. Each time the transponder goes across the coil, a signal is sent to the lap-counting computer.

TROPHY GIRL: You’ll know one when you see one.

Manufactures:

Calandra Racing Concepts (CRC) (315) 338-0867
www.teamcrc.com


Corally USA
distributed by Specialized RC Intl. (407) 681-5905
www.corallyusa.com

DuraTrax distributed by Great Planes Model Distributors
www.duratrax.com


Great Planes Model Distributors (217) 398-6300; (800) 682-8948
www.greatplanes.com

HPI Racing (949) 753-1099
www.hpiracing.com

Kyosho
www.kyosho.com

Model Rectifier Corp. (MRC) (732) 225-2100
www.modelrectifier.com

Mugen USA (949) 707-5607
www.mugenracing.com

OFNA Racing (949) 586-2910
www.ofna.com

Schumacher USA (813) 889-9691
www.racing-cars.com

SMC (540) 298-7706
www.smc-racing.com

Speedmerchant (978) 597-3344
www.teamspeedmerchant.com


Tamiya America Inc.
(800) 826-4922
www.tamiyausa.com


Team Associated
(714) 850-9342
www.teamassociated.com


Team Losi
distributed by Horizon Hobby Inc. (800) 338-4639
www.teamlosi.com

www.horizonhobby.com

Trinity Products Inc.
(732) 635-1600
www.teamtrinity.com

XRAY distributed by RCAmerica USA
www.rcamerica.com


Yokomo USA
(949) 252-8663
www.yokomousa.com

 

 

Copyright © 2006 RC Racing Xtreme